For the Metaversed, D2As and NFTs are second nature,
For those interested in making a better creative world, it can be comforting to discover a few key principles are still valid and more in demand than ever,
in the world for Fashion Arts,
where moving towards global open-source "craftmanship" involves Art Attribution and Integration,
in a way which reality fashion "creators" are not always able to emulate
Googling Fashion Avatar for tennis, a whole new literature popped up,
including high end fashion games involving purchases where a virtual Gucci hand bag can cost more then a real one... going for 350,000 Robux
Iconic Plisse, IP, also stands for Intellectual Property, reminding ourselves of a dress which, made with beautiful Soleil plisse, SunRays Pleating technique, a dress which went to a secret buyer for 5M dollars, for being worn by an iconic woman who actually created the moment which created the dress, which cannot be traced back to the original designer... looping back to questions of Art creators and Ideas generation identification, attribution, protection:
one other case of unrequited love is the famous Chanel Chain usage on handbags:
if Art Attribution is becoming such a big deal in virtual life, why don't all Brands copying Chanel signature chain render laurels to the Idea originator, to show the world Art has value, and start a Foundation for orphans of the world, say everytime they use a chain on a handbag, metaversing a percentage of profits, to honour Chanel's roots of creativeness shaped while growing up in an orphelinat where she learnt how to sew.
with 50 million people spending hours playing... creating, integrating... new avatars on just one platform,
it is reassuring we can still link both reality and virtual Art fashion into concrete verse
Base = body shape template
Integrated Fashion = Brand Collaboration
Attribution = Intellectual Property
For more on these fascinating topics, the full article in Nylon is very interesting...